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This is a preliminary offering of an interactive parking garage. Intended to be used as a larger system, this particular piece would be used for parking attendants and could be used to great affect in places like hotels.
This was somewhat challenging to build because of the amount of draw calls. Not to mention the sheer amount of parking spaces to distribute.
Bryan was primarily in charge of bringing all the elements together, and coding, while Michelle handled UI design and implementation in Unity 3D. The 3D models were provided from a sub-contractor on the project.