Quick AR Maze test

I made a quick AR puzzle game before Unite2018, but hung it up after learning about ARFoundation. Switching code base and applying these concepts to something bigger.

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ARFoundation’s beginnings

After Unite2018, I found out that I have some work ahead of me! Along with frankly mindblowing new Entity Component System, and fresh (for me) news of Tiny Unity, I also learned that Unity is hard at work on a lot of fantastic AR features, wrapped up in ARFoundation. I picked it up and started […]

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The Crash – update

Over the years, I have worked off and on trying to build an RPG. Progress on it ramped up for most of 2018 up until a couple of weeks ago, so I thought I would post some info about it. I put together a 3d procedural tile system which appears like a natural environment. Green […]

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