I made a quick AR puzzle game before Unite2018, but hung it up after learning about ARFoundation. Switching code base and applying these concepts to something bigger.
After Unite2018, I found out that I have some work ahead of me! Along with frankly mindblowing new Entity Component System, and fresh (for me) news of Tiny Unity, I also learned that Unity is hard at work on a lot of fantastic AR features, wrapped up in ARFoundation. I picked it up and started […]