Published January 2, 2019Transitioning to ECS seems to be a goal with Unity3D, understandably. So I’ll be transitioning as well. Seems like a big learning curve but I’ll begin by storing some good links for existing tools and articles here that I find. After some work on this, I have to declare that Tiny Unity isn’t ready. The last I heard was : “So I looked into the project and we definitely have a CPU issue with the rendering of sprites. We’ve noticed that increasing the amount of sprites increases the CPU usage. Another issue is that OSX seems to work a lot harder than windows10. Even though this would be a pretty high priority task as the Tiny project takes performance seriously, things will change as we’re currently working towards C#. We’ve recording the findings but chances are fixes regarding the current runtime will come with C# rather than in the next release.” https://forum.unity.com/conversations/hi-ray.516046/#message-912143
- Not a lot of info out there. I found some pretty decent starting videos on Youtube however. Check this one out by N3K EN (nice job ) https://www.youtube.com/watch?v=_b_9dJG0-rg
- Here is the documentation : https://docs.unity3d.com/Packagesfirstname.lastname@example.org/rt/tiny_runtime/classes/runtimefull.ut.core2d.camera2d.html
- Thomas recommended that I read Data-Oriented Design, by Richard Fabian. I’m reading into it a bit.