REACT : https://medium.com/@maxheiber/no-need-for-dependency-injection-in-react-components-641182760aaa UNITY3D: Refer to my blog post http://www.streamfall.com/wordpress/2019/08/solid/(opens in a new tab)
Category: Software Architecture
A Unity3D attribute which happens before everything else?
https://docs.unity3d.com/ScriptReference/RuntimeInitializeOnLoadMethodAttribute-ctor.html I have a bootstrap script that I picked up from Jason Weimann which makes sure that input is initialized before the awake method. Craft…
Unity3d and Continuous Integration
A little tired of expecting something to work in Sword Stack and come to find that some feature is broken which I was not aware…
Symptoms of Design Rot
Sometimes it’s just a feeling when looking through some code. Perhaps something you’re working on feels ‘hacky’, or has ‘that smell’. Or perhaps things seem…
I have learned a LOT about the importance of dependency management since I originally wrote this rant. Really my problem was just with using a…
SOLID principles a la Unity3D
There is no perfect way to code, but creating reusable behaviors and components with SOLID coding principles seems to be one secret to fast iteration…