ECS Journeys

Transitioning to ECS seems to be a goal with Unity3D, understandably. So I’ll be transitioning as well. Seems like a big learning curve but I’ll begin by storing some good links for existing tools and articles here that I find. Progress Not a lot of info out there. I found some pretty decent starting videos […]

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Procedural Environment of Streamfall’s Wildlands

The Crash ( and Streamfall games in general) will be naturalistic and procedural. The version of The Crash posted elsewhere has a tile-based system, which works pretty well. What would be more natural looking would be voronoi cells. This means an entirely procedural approach, but some time I’d like to give it a try. Consider […]

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Posted a game-feel Prototype for The Crash. Uses IK for feet placement.

This represents a branch of development of The Crash which is to run on the web as well as platforms like Steam. It uses IK for feet, and a sampling system of input and derivatives of the motion to do different things. It’s nowhere near finished. Next step is to have the character interacting with […]

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The Crash – update

Over the years, I have worked off and on trying to build an RPG. Progress on it ramped up for most of 2018 up until a couple of weeks ago, so I thought I would post some info about it. I put together a 3d procedural tile system which appears like a natural environment. Green […]

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Streamfall.4

– Is a combat prototype which shows archery and the basics of melee combat as well as the camera system. Find it here : The Crash, Combat Prototype Many thanks to those who’ve contributed in some way! Charles Gruenert Chris Tran : Instagram.com/thedorkarts tranmonster.artstation.com Michelle Routt http://routtstanding.com/ Gabriel Cordero https://www.facebook.com/gviinoir Meggie Rock https://www.facebook.com/meggie.rock Darsyn Irwin https://soundcloud.com/darsyn Hanah Harris […]

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