ECS Journeys

Transitioning to ECS seems to be a goal with Unity3D, understandably. So I’ll be transitioning as well. Seems like a big learning curve but I’ll begin by storing some good links for existing tools and articles here that I find. Progress Not a lot of info out there. I found some pretty decent starting videos […]

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The natural world as inspiration for video games

This guy, Joe O’Connell, read my thoughts. https://www.youtube.com/watch?v=2fPz7kGduT4 I agree, naturalistic video games and movies are the best, especially those with tropes such as :  A harmony with the wilds  A past disaster that we’re doomed to create in reality, animist gods  A challenging look at good and evil, An exploration of developing a balance […]

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Procedural Environment of Streamfall’s Wildlands

The Crash ( and Streamfall games in general) will be naturalistic and procedural. The version of The Crash posted elsewhere has a tile-based system, which works pretty well. What would be more natural looking would be voronoi cells. This means an entirely procedural approach, but some time I’d like to give it a try. Consider […]

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Pokemon Go and Education

“Gee offered the observation that, though the USA had long suffered from a stubborn academic achievement gap between poor minority children and white middle-class kids, he knew of no “Pokémon gap.” – USAToday Update! With new ‘native’ AR APIs for Android and iOS for single camera devices, we’ll be seeing these tools get better and better, […]

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