Tiny Unity Preview

As Unity releases new features, I am compelled to consider projects which would aid in my learning of said projects. Usually they are too large to finish. TinyUnity, aka ‘Instant Unity’, will allow developers to produce HTML5 games and 2d visualizations which can work as interactive ads, Facebook messenger, and etc. These builds are promised […]

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ECS Journeys

Transitioning to ECS seems to be a goal with Unity3D, understandably. So I’ll be transitioning as well. Seems like a big learning curve but I’ll begin by storing some good links for existing tools and articles here that I find. Progress Not a lot of info out there. I found some pretty decent starting videos […]

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The natural world as inspiration for video games

This guy, Joe O’Connell, read my thoughts. https://www.youtube.com/watch?v=2fPz7kGduT4 I agree, naturalistic video games and movies are the best, especially those with tropes such as :  A harmony with the wilds  A past disaster that we’re doomed to create in reality, animist gods  A challenging look at good and evil, An exploration of developing a balance […]

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Procedural Environment of Streamfall’s Wildlands

The Crash ( and Streamfall games in general) will be naturalistic and procedural. The version of The Crash posted elsewhere has a tile-based system, which works pretty well. What would be more natural looking would be voronoi cells. This means an entirely procedural approach, but some time I’d like to give it a try. Consider […]

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Hosted a Game Jam

Roostercat Too had a game jam! I’m really happy to make the space available for people’s creative projects in collaboration. Video games are closest to my heart however, and I filled up the back room with great devs, good foods, and a weekend of great times. Below is a link for each of the projects, […]

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Posted a game-feel Prototype for The Crash. Uses IK for feet placement.

This represents a branch of development of The Crash which is to run on the web as well as platforms like Steam. It uses IK for feet, and a sampling system of input and derivatives of the motion to do different things. It’s nowhere near finished. Next step is to have the character interacting with […]

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Quick AR Maze test

I made a quick AR puzzle game before Unite2018, but hung it up after learning about ARFoundation. Switching code base and applying these concepts to something bigger.

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ARFoundation’s beginnings

After Unite2018, I found out that I have some work ahead of me! Along with frankly mindblowing new Entity Component System, and fresh (for me) news of Tiny Unity, I also learned that Unity is hard at work on a lot of fantastic AR features, wrapped up in ARFoundation. I picked it up and started […]

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The Crash – update

Over the years, I have worked off and on trying to build an RPG. Progress on it ramped up for most of 2018 up until a couple of weeks ago, so I thought I would post some info about it. I put together a 3d procedural tile system which appears like a natural environment. Green […]

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Game Jam Game, made in a couple of days.

https://globalgamejam.org/2018/games/below Had a great time with a fantastic group of local developers. Check out the audio quality here, it’s top notch. I’ll probably post a WebGL version soon.

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Action RPG Prototype Released

Streamfall.4 was just released to the Apple App store. Find it here on your iOS device. The app is a combat prototype which shows archery and the basics of melee combat as well as the camera system.     Many thanks to those who’ve contributed in some way! Charles Gruenert Chris Tran : Instagram.com/thedorkarts tranmonster.artstation.com […]

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That one time I worked on a movie franchise

Working 14+ hour days and sleeping under desks is no longer a thing I care to do, but I wanted to share with folks this fun thing I helped make.  Starship Troopers: Invasion “Mobile Infantry” is still up on the store with some decent ratings. Give it a download and play some time. I worked […]

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Streamfall.4

– Is a combat prototype which shows archery and the basics of melee combat as well as the camera system. Find it here : The Crash, Combat Prototype Many thanks to those who’ve contributed in some way! Charles Gruenert Chris Tran : Instagram.com/thedorkarts tranmonster.artstation.com Michelle Routt http://routtstanding.com/ Gabriel Cordero https://www.facebook.com/gviinoir Meggie Rock https://www.facebook.com/meggie.rock Darsyn Irwin https://soundcloud.com/darsyn Hanah Harris […]

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Pokemon Go and Education

“Gee offered the observation that, though the USA had long suffered from a stubborn academic achievement gap between poor minority children and white middle-class kids, he knew of no “Pokémon gap.” – USAToday Update! With new ‘native’ AR APIs for Android and iOS for single camera devices, we’ll be seeing these tools get better and better, […]

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E3 2016! VR Galore!

Michelle had been really fortunate lately to have acquired tickets to E3! She had gotten them through a friend in the gaming industry, as a guest, and was extremely lucky to be able to attend. Attending E3 has been a long-standing dream for the team. Of course, Michelle took the opportunity to do some research for Streamfall […]

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Streamfall Interactive at PAX Prime 2015!

  This has been a happy rest while working on excellent client projects. Being at PAX, surrounded by game makers and players alike have renewed the passion and interests we have in working with games, and game engines. It’s nice to see people excited about this artform, and to see what people have been coming […]

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Streamfall Adventure RPG

It is a pleasure working on RPGs. The development blog chronicles progress on my suite of RPG tools over the years. I suppose the latest news is a new round of character concepts. Here are some, as drawn by Debbie Scheller. Check out the Development Blog some time.  

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