Working 14+ hour days and sleeping under desks is no longer a thing I care to do, but I wanted to share with folks this fun thing I helped make. Starship Troopers: Invasion “Mobile Infantry” is still up on the store with some decent ratings. Give it a download and play some time. I worked on the UI portion. I’m proud of this, and would like to work on games again.
Check out ARCortex here : ARCortex’s company site
Built in Unity 3D, this early demo shows off a real-time mesh generating system and early path-finding between two user-generated pins within the mesh.
Please view the videos below to see some of these first steps into this application:
Illusio’s new website is live.
This is a great fledgling company. I think that every plastic surgeon should be a customer, and I look forward to seeing this company grow.
I was lead apps developer on this project since last year, and I think it is a great tool for surgeons. It is so exciting to see it go live!
Your characters ( Phillip and Anita) power their way through the forest, following the footsteps of the Bandit King and his hordes. Use finger gestures to wield sword, bow, and shield to hack your way through the Bandit King’s forces in an attempt to reclaim your lost sister.
Voronoi Pathing / Areas + Runner + SwordStack mechanics = Bandit King! This will be a preliminary mini game leading up to full releases of Swordstack during production.
These are some of our initial stream-of-consciousness drawings, thinking about overall look and UI design.
Hold on to your pants.
WIP shown here
It is a pleasure working on RPGs. The development blog chronicles progress on my suite of RPG tools over the years.
I suppose the latest news is a new round of character concepts. Here are some, as drawn by Debbie Scheller.
Check out the Development Blog some time.
To view a demo of the project, please click here
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This is a preliminary offering of an interactive parking garage. Intended to be used as a larger system, this particular piece would be used for parking attendants and could be used to great affect in places like hotels.
This was somewhat challenging to build because of the amount of draw calls. Not to mention the sheer amount of parking spaces to distribute.
Bryan was primarily in charge of bringing all the elements together, and coding, while Michelle handled UI design and implementation in Unity 3D. The 3D models were provided from a sub-contractor on the project.